HM4e Compatible Character Creation

How to make a HM4e Compatible Character

The first thing to determine is whether your GM wants to run "pure" HM4e using the rules as written in the HM4e PHB, allowing generation using Class "Splat" Books (CG, SSG, GrG, ZG) or the Pixie Fairy book, *OR* plans to use variant character generation such as Heroes & Henchmen RPG (a compatible derivative of HM4e).

  1. If using the Heroes & Henchmen RPG variant follow this link
  2. If doing HM4e generation (of any sort) and you have books available, consider downloading this Step-by-Step
    Character Creation Worksheet which if I recall correctly was created by Topher Kersting. It really helps keep track of Building Points spent.

One of the major differences between the two in regards to generation is that in HM4e you roll stats first and then can utilize race as min-maxing "tweaks" to stats whereas in Heroes & Henchmen you pick race first and THEN roll stats as different races get different dice and modifiers. This is particularly important if utilizing Building Points (BP) from HM4e style races & classes as HM4e would grant no BP until stats have been rolled because picking a Race comes afterwards whereas with Heroes & Henchmen GMs could allow the use of BP to reroll singular or entire "bad rolls" as Race is picked first. Heroes & Henchmen is designed to allow for more streamlined generation where specific character details can be assigned and explained over the course of multiple sessions, whereas HM4e encourages more "front loaded" generation and thus time is used picking and purchasing options before play even starts. We hope this brief explanation helps you and your GM choose which method best fits the group and play style.

This HM4e Character Sheet can be filled out after using the worksheet, or you can use a HackMaster 4th Ed character sheet on Roll20 if playing online.

The rest of this page will basically follow the steps provided in the Step-by-Step Character Creation Worksheet and provide links to pages with tables from the HM4e PHB. Access to some of those tables may require a paid ARGH-PA or ARGH-GM membership.

Note: This section is under construction so check back on progress. Current plan is to cover the tables in the HM4e PHB and maybe eventually the CG, GrG, SSG, ZG and PFG, with those options being listed as options in each step for alternate tables, etc.

Roll Ability Scores

 

 

Choose a Race

 

 

The following tables provide some basic

Basic Human Race Table

   
Ability Stat Rolls
Strength3d6
Dexterity3d6
Constitution3d6
Intellect3d6
Wisdom3d6
Charisma3d6
Comeliness3d6
Social Class1d20p or 1d100 as per GM
Class Level Limits
FighterU
ClericU
MageU
ThiefU
Multi-classNone
SpecialDual-class
Talents & Special
Secret Doors
Searching1/d6
Concealed1-2/d6

Random Social Class Table

HumanDwarfElfHill GnomeHalflingSocial ClassCoinage Type & MultiplierParental Profession
1-21--11SLCn/aField slaves to Estate Managers, Warriors, Wizards
Lower Class (copper)
32-20--22-6LLCx1d6Cottar, Migrant & Unskilled Laborers, Tross
4-53-20--3-47-9MLCx2d6Serfs, Knaves, Merchant Tross, Skilled Laborers
6-84-51-35-710-12ULCx4d6Free Herders, Apprentice & Migrant Craftsman Villeins
Middle Class (silver)
9-106-74-58-1213-19LMCx1d6Arborists, Carters,Tinkers, Journeyment, Stallkeepers
11-138-126-813-1520-35MMCx2d6Craftsmen, Grossers, Yeomen, Shepherd, Wagon/Teamster
14-1913-259-1416-1736-39UMCx4d6Alderment, Rich Yeomen, Spice Merchant, Guildmasters
LUC Gentry (electrum)
20-2226-3215-1718-2440-54Gentry
23-2733-2718-1925-3255-58x1d6Landless Knight
28-37--20-29--59-60Landed Knight
38-3934-3930-3133-3761-62Baronet
MUC Peerage (gold)
40-4240-4232-4838-4263-70untitled noble / Sheriff (elected)
43-4843-4849-5639-45--x2d6Baron
49-5349-5357-6346-5271-79Viscount / Burgrave
54-5654-5664-6853-56--Count
57-5857-5669-72--80+Earl / Lord High Sheriff
UUC High Nobles & Royals (platinum)
59-6457-6373-80----Lesser Prince
65-7064-7481-8757-70--x4d6Landgrave
71-7475-8588-9271-79--Margrave (March Lord)
75-7786-8793-96----Prince (Fürst)
78-7988-9097-9980+--Duke
80+91+100----King

-Dwarf


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